Treasure hunt combo
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– ENTER THE B A TTLEFIELD PREPARED –
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Enter The Battlefield Prepared
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This simulator uses your browser to calculate the starting hands. Input the number you want to simulate.
How Many Lands do I Need?
These are general recommendations for a 60 card deck.
|18||0.48-0.80||Low Curve Deck – You need 1 or 2 lands to function and have no 3-drops in the deck|
|19-20||0.80-1.44||Low Curve Deck – You need 2 lands on turn 2 but would like 3 lands on turn 3 for some 3-drops|
|21-22||1.44-2.08||Aggro Deck – You need 2 lands on turn 2 every game and 3 lands on turn 3 for several 3-drops|
|23||2.08-2.40||Aggro Deck – You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary|
|24||2.40-2.72||Midrange Deck – You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary|
|25||2.72-3.04||Midrange Deck – You need 3 lands on turn 3 in most games. 4 lands by turn 4 often|
|26||3.04-3.36||Control Deck – You need the 3rd land drop to function and want to hit your 4th land often|
|27||3.36-3.68||Control Deck – You need the 4th land drop to function and want to hit your 5th land often|
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The hypergeometric MTG calculator can describe the likelihood of any number of successes when drawing from a deck of Magic cards. It takes into account the fact that each draw decreases the size of your library by one, and therefore the probability of success changes on each draw.
This deck was based on the deck Historic Treasure Hunt Combo by leon_stue