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treasure hunt combo

Treasure hunt combo

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– ENTER THE B A TTLEFIELD PREPARED –

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Enter The Battlefield Prepared

Symbols Percentage Lands
Card name
  • $ Normal
  • $ Foil
  • € Normal
  • € Foil

This simulator uses your browser to calculate the starting hands. Input the number you want to simulate.

How Many Lands do I Need?

These are general recommendations for a 60 card deck.

Lands CMC Description
18 0.48-0.80 Low Curve Deck – You need 1 or 2 lands to function and have no 3-drops in the deck
19-20 0.80-1.44 Low Curve Deck – You need 2 lands on turn 2 but would like 3 lands on turn 3 for some 3-drops
21-22 1.44-2.08 Aggro Deck – You need 2 lands on turn 2 every game and 3 lands on turn 3 for several 3-drops
23 2.08-2.40 Aggro Deck – You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary
24 2.40-2.72 Midrange Deck – You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary
25 2.72-3.04 Midrange Deck – You need 3 lands on turn 3 in most games. 4 lands by turn 4 often
26 3.04-3.36 Control Deck – You need the 3rd land drop to function and want to hit your 4th land often
27 3.36-3.68 Control Deck – You need the 4th land drop to function and want to hit your 5th land often

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The hypergeometric MTG calculator can describe the likelihood of any number of successes when drawing from a deck of Magic cards. It takes into account the fact that each draw decreases the size of your library by one, and therefore the probability of success changes on each draw.

This deck was based on the deck Historic Treasure Hunt Combo by leon_stue